Make it so &debug=1 does not automatically send unicode keys in remote desktop.
Ylian Saint-Hilaire committed
Feb 28, 2022 at 20:14 UTC
6b19e2f818d1839e2d469dc6cdac0d94d5e76c0b
1 file changed
+3
-3
public/scripts/agent-desktop-0.0.2.js
+3
-3
@@ -580,7 +580,7 @@ var CreateAgentRemoteDesktop = function (canvasid, scrolldiv) {
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obj.xxMouseWheel = function (e) { if (obj.State == 3) { obj.SendMouseMsg(obj.KeyAction.SCROLL, e); return false; } return true; }
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obj.xxKeyUp = function (e) {
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if ((e.key != 'Dead') && (obj.State == 3)) {
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- if ((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && ((obj.remoteKeyMap == false) || (obj.debugmode > 0))) {
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+ if ((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && (obj.remoteKeyMap == false)) {
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obj.SendKeyUnicode(obj.KeyAction.UP, e.key.charCodeAt(0));
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} else {
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obj.SendKeyMsg(obj.KeyAction.UP, e);
@@ -590,7 +590,7 @@ var CreateAgentRemoteDesktop = function (canvasid, scrolldiv) {
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}
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obj.xxKeyDown = function (e) {
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if ((e.key != 'Dead') && (obj.State == 3)) {
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- if (!((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && ((obj.remoteKeyMap == false) || (obj.debugmode > 0)))) {
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+ if (!((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && (obj.remoteKeyMap == false))) {
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obj.SendKeyMsg(obj.KeyAction.DOWN, e);
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if (e.preventDefault) e.preventDefault(); if (e.stopPropagation) e.stopPropagation(); return false;
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}
@@ -598,7 +598,7 @@ var CreateAgentRemoteDesktop = function (canvasid, scrolldiv) {
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}
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obj.xxKeyPress = function (e) {
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if ((e.key != 'Dead') && (obj.State == 3)) {
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- if ((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && ((obj.remoteKeyMap == false) || (obj.debugmode > 0))) {
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+ if ((typeof e.key == 'string') && (e.key.length == 1) && (e.ctrlKey != true) && (e.altKey != true) && (obj.remoteKeyMap == false)) {
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obj.SendKeyUnicode(obj.KeyAction.DOWN, e.key.charCodeAt(0));
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} // else { obj.SendKeyMsg(obj.KeyAction.DOWN, e); }
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}