Fixed checking code.
Ylian Saint-Hilaire committed
Sep 25, 2019 at 15:09 UTC
f4afd7a8eade662b04c43a7f336bb8300c7b6261
1 file changed
+2
-2
meshuser.js
+2
-2
@@ -908,7 +908,7 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
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// Check that the user has access to this nodeid
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if (obj.user.links == null) return;
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db.Get(command.nodeid, function (err, nodes) {
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- if ((node == null) || (nodes.length != 1)) return;
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+ if ((nodes == null) || (nodes.length != 1)) return;
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const node = nodes[0];
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var meshlink = obj.user.links[node.meshid];
@@ -1987,7 +1987,7 @@ module.exports.CreateMeshUser = function (parent, db, ws, req, args, domain, use
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// For each nodeid, change the group
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for (var i = 0; i < command.nodeids.length; i++) {
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db.Get(command.nodeids[i], function (err, nodes) {
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- if ((node == null) || (nodes.length != 1)) return;
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+ if ((nodes == null) || (nodes.length != 1)) return;
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const node = nodes[0];
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// Check if already in the right mesh