object-file: generalize counting objects

Generalize the function introduced in the preceding commit to not only be able to approximate the number of loose objects, but to also provide an accurate count. The behaviour can be toggled via a new flag. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>

Patrick Steinhardt committed Mar 12, 2026 at 09:42 UTC 2b24db1110150138ac1e09bc60d9ae5245909625
4 files changed +53 -25
builtin/gc.c
+3 -2
@@ -474,8 +474,9 @@ static int too_many_loose_objects(int limit)
474 int auto_threshold = DIV_ROUND_UP(limit, 256) * 256;
475 unsigned long loose_count;
476
477 - if (odb_source_loose_approximate_object_count(the_repository->objects->sources,
478 - &loose_count) < 0)
477 + if (odb_source_loose_count_objects(the_repository->objects->sources,
478 + ODB_COUNT_OBJECTS_APPROXIMATE,
479 + &loose_count) < 0)
480 return 0;
481
482 return loose_count > auto_threshold;
object-file.c
+38 -21
@@ -1868,40 +1868,57 @@ int odb_source_loose_for_each_object(struct odb_source *source,
1868 NULL, NULL, &data);
1869 }
1870
1871 -int odb_source_loose_approximate_object_count(struct odb_source *source,
1872 - unsigned long *out)
1871 +static int count_loose_object(const struct object_id *oid UNUSED,
1872 + struct object_info *oi UNUSED,
1873 + void *payload)
1874 +{
1875 + unsigned long *count = payload;
1876 + (*count)++;
1877 + return 0;
1878 +}
1879 +
1880 +int odb_source_loose_count_objects(struct odb_source *source,
1881 + enum odb_count_objects_flags flags,
1882 + unsigned long *out)
1883 {
1884 const unsigned hexsz = source->odb->repo->hash_algo->hexsz - 2;
1875 - unsigned long count = 0;
1876 - struct dirent *ent;
1885 char *path = NULL;
1886 DIR *dir = NULL;
1887 int ret;
1888
1881 - path = xstrfmt("%s/17", source->path);
1889 + if (flags & ODB_COUNT_OBJECTS_APPROXIMATE) {
1890 + unsigned long count = 0;
1891 + struct dirent *ent;
1892
1883 - dir = opendir(path);
1884 - if (!dir) {
1885 - if (errno == ENOENT) {
1886 - *out = 0;
1887 - ret = 0;
1893 + path = xstrfmt("%s/17", source->path);
1894 +
1895 + dir = opendir(path);
1896 + if (!dir) {
1897 + if (errno == ENOENT) {
1898 + *out = 0;
1899 + ret = 0;
1900 + goto out;
1901 + }
1902 +
1903 + ret = error_errno("cannot open object shard '%s'", path);
1904 goto out;
1905 }
1906
1891 - ret = error_errno("cannot open object shard '%s'", path);
1892 - goto out;
1893 - }
1907 + while ((ent = readdir(dir)) != NULL) {
1908 + if (strspn(ent->d_name, "0123456789abcdef") != hexsz ||
1909 + ent->d_name[hexsz] != '\0')
1910 + continue;
1911 + count++;
1912 + }
1913
1895 - while ((ent = readdir(dir)) != NULL) {
1896 - if (strspn(ent->d_name, "0123456789abcdef") != hexsz ||
1897 - ent->d_name[hexsz] != '\0')
1898 - continue;
1899 - count++;
1914 + *out = count * 256;
1915 + ret = 0;
1916 + } else {
1917 + *out = 0;
1918 + ret = odb_source_loose_for_each_object(source, NULL, count_loose_object,
1919 + out, 0);
1920 }
1921
1902 - *out = count * 256;
1903 - ret = 0;
1904 -
1922 out:
1923 if (dir)
1924 closedir(dir);
object-file.h
+3 -2
@@ -149,8 +149,9 @@ int odb_source_loose_for_each_object(struct odb_source *source,
149 *
150 * Returns 0 on success, a negative error code otherwise.
151 */
152 -int odb_source_loose_approximate_object_count(struct odb_source *source,
153 - unsigned long *out);
152 +int odb_source_loose_count_objects(struct odb_source *source,
153 + enum odb_count_objects_flags flags,
154 + unsigned long *out);
155
156 /**
157 * format_object_header() is a thin wrapper around s xsnprintf() that
odb.h
+9
@@ -500,6 +500,15 @@ int odb_for_each_object(struct object_database *odb,
500 void *cb_data,
501 unsigned flags);
502
503 +enum odb_count_objects_flags {
504 + /*
505 + * Instead of providing an accurate count, allow the number of objects
506 + * to be approximated. Details of how this approximation works are
507 + * subject to the specific source's implementation.
508 + */
509 + ODB_COUNT_OBJECTS_APPROXIMATE = (1 << 0),
510 +};
511 +
512 enum {
513 /*
514 * By default, `odb_write_object()` does not actually write anything