unpack-trees: do not mark a dirty path with SKIP_WORKTREE

If a path is dirty, removing from the working tree risks losing data. As such, we want to make sure any such path is not marked with SKIP_WORKTREE. While the current callers of this code detect this case and re-populate with a previous set of sparsity patterns, we want to allow some paths to be marked with SKIP_WORKTREE while others are left unmarked without it being considered an error. The reason this shouldn't be considered an error is that SKIP_WORKTREE has always been an advisory-only setting; merge and rebase for example were free to materialize paths and clear the SKIP_WORKTREE bit in order to accomplish their work even though they kept the SKIP_WORKTREE bit set for other paths. Leaving dirty working files in the working tree is thus a natural extension of what we have already been doing. Reviewed-by: Derrick Stolee <dstolee@microsoft.com> Signed-off-by: Elijah Newren <newren@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>

Elijah Newren committed Mar 27, 2020 at 00:48 UTC 3cc7c50402ce1cbac9735da64844eb00bc096f46
1 file changed +4 -1
unpack-trees.c
+4 -1
index dde50047a8..e8e794880a 100644 --- a/unpack-trees.c +++ b/unpack-trees.c @@ -500,8 +500,11 @@ static int apply_sparse_checkout(struct index_state *istate, * also stat info may have lost after merged_entry() so calling * verify_uptodate() again may fail */ - if (!(ce->ce_flags & CE_UPDATE) && verify_uptodate_sparse(ce, o)) + if (!(ce->ce_flags & CE_UPDATE) && + verify_uptodate_sparse(ce, o)) { + ce->ce_flags &= ~CE_SKIP_WORKTREE; return -1; + } ce->ce_flags |= CE_WT_REMOVE; ce->ce_flags &= ~CE_UPDATE; }