Documentation/technical: describe multi-pack reverse indexes

As a prerequisite to implementing multi-pack bitmaps, motivate and describe the format and ordering of the multi-pack reverse index. The subsequent patch will implement reading this format, and the patch after that will implement writing it while producing a multi-pack index. Co-authored-by: Jeff King <peff@peff.net> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Taylor Blau <me@ttaylorr.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>

Taylor Blau committed Mar 30, 2021 at 11:04 UTC b25fd24c00a6670a940d998287736c5abe4ce09d
1 file changed +83
Documentation/technical/pack-format.txt
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@@ -379,3 +379,86 @@ CHUNK DATA:
379 TRAILER:
380
381 Index checksum of the above contents.
382 +
383 +== multi-pack-index reverse indexes
384 +
385 +Similar to the pack-based reverse index, the multi-pack index can also
386 +be used to generate a reverse index.
387 +
388 +Instead of mapping between offset, pack-, and index position, this
389 +reverse index maps between an object's position within the MIDX, and
390 +that object's position within a pseudo-pack that the MIDX describes
391 +(i.e., the ith entry of the multi-pack reverse index holds the MIDX
392 +position of ith object in pseudo-pack order).
393 +
394 +To clarify the difference between these orderings, consider a multi-pack
395 +reachability bitmap (which does not yet exist, but is what we are
396 +building towards here). Each bit needs to correspond to an object in the
397 +MIDX, and so we need an efficient mapping from bit position to MIDX
398 +position.
399 +
400 +One solution is to let bits occupy the same position in the oid-sorted
401 +index stored by the MIDX. But because oids are effectively random, their
402 +resulting reachability bitmaps would have no locality, and thus compress
403 +poorly. (This is the reason that single-pack bitmaps use the pack
404 +ordering, and not the .idx ordering, for the same purpose.)
405 +
406 +So we'd like to define an ordering for the whole MIDX based around
407 +pack ordering, which has far better locality (and thus compresses more
408 +efficiently). We can think of a pseudo-pack created by the concatenation
409 +of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
410 +(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
411 +ordering of the objects like:
412 +
413 + |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
414 +
415 +where the ordering of the packs is defined by the MIDX's pack list,
416 +and then the ordering of objects within each pack is the same as the
417 +order in the actual packfile.
418 +
419 +Given the list of packs and their counts of objects, you can
420 +naïvely reconstruct that pseudo-pack ordering (e.g., the object at
421 +position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
422 +slots). But there's a catch. Objects may be duplicated between packs, in
423 +which case the MIDX only stores one pointer to the object (and thus we'd
424 +want only one slot in the bitmap).
425 +
426 +Callers could handle duplicates themselves by reading objects in order
427 +of their bit-position, but that's linear in the number of objects, and
428 +much too expensive for ordinary bitmap lookups. Building a reverse index
429 +solves this, since it is the logical inverse of the index, and that
430 +index has already removed duplicates. But, building a reverse index on
431 +the fly can be expensive. Since we already have an on-disk format for
432 +pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
433 +too.
434 +
435 +Objects from the MIDX are ordered as follows to string together the
436 +pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
437 +by the MIDX, and define an ordering of packs based on their numeric ID
438 +(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
439 +within `pack(o)`. Then, compare `o1` and `o2` as follows:
440 +
441 + - If one of `pack(o1)` and `pack(o2)` is preferred and the other
442 + is not, then the preferred one sorts first.
443 ++
444 +(This is a detail that allows the MIDX bitmap to determine which
445 +pack should be used by the pack-reuse mechanism, since it can ask
446 +the MIDX for the pack containing the object at bit position 0).
447 +
448 + - If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
449 + order based on the pack ID.
450 +
451 + - Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
452 + pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
453 + < offset(o2)`).
454 +
455 +In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
456 +objects in packs stored by the MIDX, laid out in pack order, and the
457 +packs arranged in MIDX order (with the preferred pack coming first).
458 +
459 +Finally, note that the MIDX's reverse index is not stored as a chunk in
460 +the multi-pack-index itself. This is done because the reverse index
461 +includes the checksum of the pack or MIDX to which it belongs, which
462 +makes it impossible to write in the MIDX. To avoid races when rewriting
463 +the MIDX, a MIDX reverse index includes the MIDX's checksum in its
464 +filename (e.g., `multi-pack-index-xyz.rev`).