object-file: introduce `struct odb_source_loose`

Currently, all state that relates to loose objects is held directly by the `struct odb_source`. Introduce a new `struct odb_source_loose` to hold the state instead so that it is entirely self-contained. This structure will eventually morph into the backend for accessing loose objects. As such, this is part of the refactorings to introduce pluggable object databases. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>

Patrick Steinhardt committed Nov 3, 2025 at 08:42 UTC ece43d9dc70b1717484ee78b66aef4f9390c2b2b
4 files changed +25
object-file.c
+13
@@ -1995,3 +1995,16 @@ void object_file_transaction_commit(struct odb_transaction *transaction)
1995 transaction->odb->transaction = NULL;
1996 free(transaction);
1997 }
1998 +
1999 +struct odb_source_loose *odb_source_loose_new(struct odb_source *source)
2000 +{
2001 + struct odb_source_loose *loose;
2002 + CALLOC_ARRAY(loose, 1);
2003 + loose->source = source;
2004 + return loose;
2005 +}
2006 +
2007 +void odb_source_loose_free(struct odb_source_loose *loose)
2008 +{
2009 + free(loose);
2010 +}
object-file.h
+7
@@ -18,6 +18,13 @@ int index_path(struct index_state *istate, struct object_id *oid, const char *pa
18
19 struct odb_source;
20
21 +struct odb_source_loose {
22 + struct odb_source *source;
23 +};
24 +
25 +struct odb_source_loose *odb_source_loose_new(struct odb_source *source);
26 +void odb_source_loose_free(struct odb_source_loose *loose);
27 +
28 /*
29 * Populate and return the loose object cache array corresponding to the
30 * given object ID.
odb.c
+2
@@ -151,6 +151,7 @@ struct odb_source *odb_source_new(struct object_database *odb,
151 source->odb = odb;
152 source->local = local;
153 source->path = xstrdup(path);
154 + source->loose = odb_source_loose_new(source);
155
156 return source;
157 }
@@ -368,6 +369,7 @@ struct odb_source *odb_set_temporary_primary_source(struct object_database *odb,
369 static void odb_source_free(struct odb_source *source)
370 {
371 free(source->path);
372 + odb_source_loose_free(source->loose);
373 odb_clear_loose_cache(source);
374 loose_object_map_clear(&source->loose_map);
375 free(source);
odb.h
+3
@@ -48,6 +48,9 @@ struct odb_source {
48 /* Object database that owns this object source. */
49 struct object_database *odb;
50
51 + /* Private state for loose objects. */
52 + struct odb_source_loose *loose;
53 +
54 /*
55 * Used to store the results of readdir(3) calls when we are OK
56 * sacrificing accuracy due to races for speed. That includes