| 1 | /** |
| 2 | * Copyright (c) Meta Platforms, Inc. and affiliates. |
| 3 | * |
| 4 | * This source code is licensed under the MIT license found in the |
| 5 | * LICENSE file in the root directory of this source tree. |
| 6 | */ |
| 7 | 'use strict'; |
| 8 | |
| 9 | var Circle = require('react-art/Circle'); |
| 10 | var React = require('react'); |
| 11 | var ReactART = require('react-art'); |
| 12 | var Group = ReactART.Group; |
| 13 | var Shape = ReactART.Shape; |
| 14 | var Surface = ReactART.Surface; |
| 15 | var Transform = ReactART.Transform; |
| 16 | |
| 17 | var MOUSE_UP_DRAG = 0.978; |
| 18 | var MOUSE_DOWN_DRAG = 0.9; |
| 19 | var MAX_VEL = 11; |
| 20 | var CLICK_ACCEL = 3; |
| 21 | var BASE_VEL = 0.15; |
| 22 | |
| 23 | /** |
| 24 | * An animated SVG component. |
| 25 | */ |
| 26 | class VectorWidget extends React.Component { |
| 27 | /** |
| 28 | * Initialize state members. |
| 29 | */ |
| 30 | state = {degrees: 0, velocity: 0, drag: MOUSE_UP_DRAG}; |
| 31 | |
| 32 | /** |
| 33 | * When the component is mounted into the document - this is similar to a |
| 34 | * constructor, but invoked when the instance is actually mounted into the |
| 35 | * document. Here, we'll just set up an animation loop that invokes our |
| 36 | * method. Binding of `this.onTick` is not needed because all React methods |
| 37 | * are automatically bound before being mounted. |
| 38 | */ |
| 39 | componentDidMount() { |
| 40 | this._interval = window.setInterval(this.onTick, 20); |
| 41 | } |
| 42 | |
| 43 | componentWillUnmount() { |
| 44 | window.clearInterval(this._interval); |
| 45 | } |
| 46 | |
| 47 | onTick = () => { |
| 48 | var nextDegrees = this.state.degrees + BASE_VEL + this.state.velocity; |
| 49 | var nextVelocity = this.state.velocity * this.state.drag; |
| 50 | this.setState({degrees: nextDegrees, velocity: nextVelocity}); |
| 51 | }; |
| 52 | |
| 53 | /** |
| 54 | * When mousing down, we increase the friction down the velocity. |
| 55 | */ |
| 56 | handleMouseDown = () => { |
| 57 | this.setState({drag: MOUSE_DOWN_DRAG}); |
| 58 | }; |
| 59 | |
| 60 | /** |
| 61 | * Cause the rotation to "spring". |
| 62 | */ |
| 63 | handleMouseUp = () => { |
| 64 | var nextVelocity = Math.min(this.state.velocity + CLICK_ACCEL, MAX_VEL); |
| 65 | this.setState({velocity: nextVelocity, drag: MOUSE_UP_DRAG}); |
| 66 | }; |
| 67 | |
| 68 | /** |
| 69 | * This is the "main" method for any component. The React API allows you to |
| 70 | * describe the structure of your UI component at *any* point in time. |
| 71 | */ |
| 72 | render() { |
| 73 | return ( |
| 74 | <Surface width={700} height={700} style={{cursor: 'pointer'}}> |
| 75 | {this.renderGraphic(this.state.degrees)} |
| 76 | </Surface> |
| 77 | ); |
| 78 | } |
| 79 | |
| 80 | /** |
| 81 | * Better SVG support for React coming soon. |
| 82 | */ |
| 83 | renderGraphic = rotation => { |
| 84 | return ( |
| 85 | <Group onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}> |
| 86 | <Group x={210} y={135}> |
| 87 | <Shape fill="rgba(0,0,0,0.1)" d={BORDER_PATH} /> |
| 88 | <Shape fill="#7BC7BA" d={BG_PATH} /> |
| 89 | <Shape fill="#DCDCDC" d={BAR_PATH} /> |
| 90 | <Shape fill="#D97B76" d={RED_DOT_PATH} /> |
| 91 | <Shape fill="#DBBB79" d={YELLOW_DOT_PATH} /> |
| 92 | <Shape fill="#A6BD8A" d={GREEN_DOT_PATH} /> |
| 93 | <Group x={55} y={29}> |
| 94 | <Group rotation={rotation} originX={84} originY={89}> |
| 95 | <Group x={84} y={89}> |
| 96 | <Circle fill="#FFFFFF" radius={16} /> |
| 97 | </Group> |
| 98 | <Group> |
| 99 | <Shape d={RING_ONE_PATH} stroke="#FFFFFF" strokeWidth={8} /> |
| 100 | <Shape |
| 101 | d={RING_TWO_PATH} |
| 102 | transform={RING_TWO_ROTATE} |
| 103 | stroke="#FFFFFF" |
| 104 | strokeWidth={8} |
| 105 | /> |
| 106 | <Shape |
| 107 | d={RING_THREE_PATH} |
| 108 | transform={RING_THREE_ROTATE} |
| 109 | stroke="#FFFFFF" |
| 110 | strokeWidth={8} |
| 111 | /> |
| 112 | </Group> |
| 113 | </Group> |
| 114 | </Group> |
| 115 | </Group> |
| 116 | </Group> |
| 117 | ); |
| 118 | }; |
| 119 | } |
| 120 | |
| 121 | var BORDER_PATH = |
| 122 | 'M3.00191459,4 C1.34400294,4 0,5.34785514 0,7.00550479 L0,220.994495 C0,222.65439 1.34239483,224 3.00191459,224 L276.998085,224 C278.655997,224 280,222.652145 280,220.994495 L280,7.00550479 C280,5.34561033 278.657605,4 276.998085,4 L3.00191459,4 Z M3.00191459,4'; |
| 123 | var BG_PATH = |
| 124 | 'M3.00191459,1 C1.34400294,1 0,2.34785514 0,4.00550479 L0,217.994495 C0,219.65439 1.34239483,221 3.00191459,221 L276.998085,221 C278.655997,221 280,219.652145 280,217.994495 L280,4.00550479 C280,2.34561033 278.657605,1 276.998085,1 L3.00191459,1 Z M3.00191459,1'; |
| 125 | var BAR_PATH = |
| 126 | 'M3.00191459,0 C1.34400294,0 0,1.34559019 0,3.00878799 L0,21 C0,21 0,21 0,21 L280,21 C280,21 280,21 280,21 L280,3.00878799 C280,1.34708027 278.657605,0 276.998085,0 L3.00191459,0 Z M3.00191459,0'; |
| 127 | var RED_DOT_PATH = |
| 128 | 'M12.5,17 C16.0898511,17 19,14.0898511 19,10.5 C19,6.91014895 16.0898511,4 12.5,4 C8.91014895,4 6,6.91014895 6,10.5 C6,14.0898511 8.91014895,17 12.5,17 Z M12.5,17'; |
| 129 | var YELLOW_DOT_PATH = |
| 130 | 'M31.5,17 C35.0898511,17 38,14.0898511 38,10.5 C38,6.91014895 35.0898511,4 31.5,4 C27.9101489,4 25,6.91014895 25,10.5 C25,14.0898511 27.9101489,17 31.5,17 Z M31.5,17'; |
| 131 | var GREEN_DOT_PATH = |
| 132 | 'M50.5,17 C54.0898511,17 57,14.0898511 57,10.5 C57,6.91014895 54.0898511,4 50.5,4 C46.9101489,4 44,6.91014895 44,10.5 C44,14.0898511 46.9101489,17 50.5,17 Z M50.5,17'; |
| 133 | var RING_ONE_PATH = |
| 134 | 'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121'; |
| 135 | var RING_TWO_PATH = |
| 136 | 'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121'; |
| 137 | var RING_THREE_PATH = |
| 138 | 'M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121'; |
| 139 | var RING_TWO_ROTATE = new Transform() |
| 140 | .translate(84.0, 89.0) |
| 141 | .rotate(-240.0) |
| 142 | .translate(-84.0, -89.0); |
| 143 | var RING_THREE_ROTATE = new Transform() |
| 144 | .translate(84.0, 89.0) |
| 145 | .rotate(-300.0) |
| 146 | .translate(-84.0, -89.0); |
| 147 | |
| 148 | module.exports = VectorWidget; |