Changes to language file section of README.md

john_r365 committed Dec 31, 2022 at 20:03 UTC 286269a9e8e2c7d4f10a672211ad6972df395770
1 file changed +27 -3
README.md
+27 -3
@@ -83,6 +83,24 @@ For instructions on how to build for Android: please view file `howto-build-andr
83
84 Edit the applicable `strings_XX.arb` file in `res/values/` and open a pull request with the changes.
85
86 +## Current list of language files:
87 +
88 +- English
89 +- Spanish
90 +- French
91 +- German
92 +- Italian
93 +- Portugese
94 +- Dutch
95 +- Polish
96 +- Croatian
97 +- Russian
98 +- Ukranian
99 +- Hindi
100 +- Japanese
101 +- Chinese
102 +- Korean
103 +
104 ## Add a new language
105
106 1. Create a new `strings_XX.arb` file in `res/values/`, replacing XX with the language's [ISO 639-1 code](https://en.wikipedia.org/wiki/ISO_639-1).
@@ -91,9 +109,15 @@ Edit the applicable `strings_XX.arb` file in `res/values/` and open a pull reque
109
110 `"welcome" : "Welcome to",` -> `"welcome" : "XXX",`
111
94 -3. Add the language to `lib/entities/language_service.dart` under both `supportedLocales` and `localeCountryCode`. Use the name of the language in the local language and in English in parentheses after for `supportedLocales`. Use the [ISO 3166-1 alpha-3 code](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3) for `localeCountryCode`. You must choose one country, so choose the country with the most native speakers of this language or is otherwise best associated with this language.
112 +3. For strings where there is a variable, denoted by a $ symbol and braces, such as ${status}, the string in braces should not be translated. For example, when editing line 106:
113 +
114 +"time" : "${minutes}m ${seconds}s"
115 +
116 +The only parts to be translated, if needed, are the values m and s after the variables.
117 +
118 +4. Add the language to `lib/entities/language_service.dart` under both `supportedLocales` and `localeCountryCode`. Use the name of the language in the local language and in English in parentheses after for `supportedLocales`. Use the [ISO 3166-1 alpha-3 code](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-3) for `localeCountryCode`. You must choose one country, so choose the country with the most native speakers of this language or is otherwise best associated with this language.
119
96 -4. Add a relevant flag to `assets/images/flags/XXXX.png`, replacing XXXX with the 3 digit localeCountryCode. The image must be 42x36 pizxels with a 3 pixels of transparent margin on all 4 sides.
120 +5. Add a relevant flag to `assets/images/flags/XXXX.png`, replacing XXXX with the 3 digit localeCountryCode. The image must be 42x36 pizxels with a 3 pixels of transparent margin on all 4 sides.
121
122 ## Add a new fiat currency
123
@@ -103,4 +127,4 @@ Edit the applicable `strings_XX.arb` file in `res/values/` and open a pull reque
127
128 3. Add the raw mapping underneath in `lib/entities/fiat_currency.dart` following the same format as the others.
129
106 -4. Add a flag of the issuing country or organization to `assets/images/flags/XXXX.png`, replacing XXXX with the ISO 3166-1 alpha-3 code used above (eg: `usa.png`, `eur.png`). Do not add this if the flag with the same name already exists. The image must be 42x36 pizxels with a 3 pixels of transparent margin on all 4 sides.
130 +4. Add a flag of the issuing country or organization to `assets/images/flags/XXXX.png`, replacing XXXX with the ISO 3166-1 alpha-3 code used above (eg: `usa.png`, `eur.png`). Do not add this if the flag with the same name already exists. The image must be 42x36 pizxels with a 3 pixels of transparent margin on all 4 sides.
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