@samitouri / QOSamiQemu / commits / 490a3e1867

ui/sdl2: Set GL ES profile before creating initial GL context

When the user selects GLES via '-display sdl,gl=es', we need to set SDL_GL_CONTEXT_PROFILE_MASK to SDL_GL_CONTEXT_PROFILE_ES before calling SDL_GL_CreateContext(). This ensures SDL_GL_LoadLibrary() loads the correct GLES driver instead of the desktop OpenGL driver. Fix the below issue: qemu-system-aarch64: /usr/src/debug/libepoxy /1.5.10/src/dispatch_common.c:872: epoxy_get_proc_address: Assertion `0 && "Couldn't find current GLX or EGL context.\n"' failed. sdl2_gl_create_context() already sets the profile mask correctly for ES mode, but the initial context created in sdl2_window_create() is missing the same treatment. Fixes:da3f7a3ab9ea0091955b58f8909dfcee01f4043e ("ui/sdl: try to instantiate the matching opengl renderer") Signed-off-by: ryan.zhang@nxp.com Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <DU2PR04MB9018BB3650BA218438C01F2A83042@DU2PR04MB9018.eurprd04.prod.outlook.com>

Ryan Zhang committed May 15, 2026 at 19:21 UTC 490a3e1867f025c68fa13db766b5c8da16c6eca4
1 file changed +2
ui/sdl2.c
+2
@@ -113,6 +113,8 @@ void sdl2_window_create(struct sdl2_console *scon)
113
114 if (scon->opts->gl == DISPLAY_GL_MODE_ES) {
115 driver = "opengles2";
116 + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
117 + SDL_GL_CONTEXT_PROFILE_ES);
118 }
119
120 SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);