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A high-throughput and memory-efficient inference and serving engine for LLMs

Mirrored from https://github.com/tduncan-lum/Nvidia-Optimization-Stack---VLLM.git

Synced Nov 14, 05:30 UTC

fix type of sampling rate for encode_base64 (#24826)

Signed-off-by: co63oc <co63oc@users.noreply.github.com>

co63oc committed Sep 15, 2025 at 00:17 UTC 1177dd53e95f2e65f253b1ac613ecf4768327e49
2 files changed +2 -2
vllm/multimodal/audio.py
+1 -1
@@ -106,7 +106,7 @@ class AudioMediaIO(MediaIO[tuple[npt.NDArray, float]]):
106 def load_file(self, filepath: Path) -> tuple[npt.NDArray, float]:
107 return librosa.load(filepath, sr=None)
108
109 - def encode_base64(self, media: tuple[npt.NDArray, float]) -> str:
109 + def encode_base64(self, media: tuple[npt.NDArray, int]) -> str:
110 audio, sr = media
111
112 with BytesIO() as buffer:
vllm/multimodal/utils.py
+1 -1
@@ -310,7 +310,7 @@ class MediaConnector:
310
311 def encode_audio_base64(
312 audio: np.ndarray,
313 - sampling_rate: float,
313 + sampling_rate: int,
314 ) -> str:
315 """Encode audio as base64."""
316 audio_io = AudioMediaIO()