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A high-throughput and memory-efficient inference and serving engine for LLMs

Mirrored from https://github.com/tduncan-lum/Nvidia-Optimization-Stack---VLLM.git

Synced Nov 14, 23:45 UTC

[Kernel] Improve machete memory bound perf (#21556)

Signed-off-by: czhu-cohere <conway.zhu@cohere.com>

czhu-cohere committed Jul 25, 2025 at 06:53 UTC 136d750f5f421ca5be2e24b0a913e813d99bb831
1 file changed +6 -2
csrc/quantization/machete/machete_prepacked_layout.cuh
+6 -2
@@ -187,8 +187,12 @@ struct PrepackedLayoutBTemplate {
187 CUTE_HOST_DEVICE static constexpr auto TVbNbKL_to_offset_copy(
188 Shape_NKL shape_mkl) {
189 auto layout = TVbNbKL_to_offset(shape_mkl);
190 - return make_layout(coalesce(get<0>(layout)), get<1>(layout),
191 - get<2>(layout));
190 + // for 4-bit elements, having >= 64 values per column
191 + // allows TMA to load full 32-byte sectors
192 + auto inner_layout =
193 + make_layout(make_shape(_256{}, size<0>(layout) / _256{}));
194 +
195 + return make_layout(inner_layout, get<1>(layout), get<2>(layout));
196 }
197
198 // ((BlockN, BlockK), (BlocksN, BlocksK), L) -> (storage_idx)