A high-throughput and memory-efficient inference and serving engine for LLMs
Mirrored from https://github.com/tduncan-lum/Nvidia-Optimization-Stack---VLLM.git
Synced Nov 6, 23:00 UTC
[Misc] fix typo: homogenous-> homogeneous (2 lines change) (#36508)
Signed-off-by: SoluMilken <ypiheyn.imm02g@g2.nctu.edu.tw>
SoluMilken committed
Mar 10, 2026 at 21:25 UTC
409c4e632d58acc7f2a2f66e7554776c78bb65ad
1 file changed
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-2
vllm/v1/engine/utils.py
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@@ -429,9 +429,9 @@ class CoreEngineActorManager:
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)
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# if we need multiple nodes per dp group, we require for now that
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- # available nodes are homogenous
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+ # available nodes are homogeneous
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assert set(n_node_devices) == {max_device_per_node}, (
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- f"Nodes are not homogenous, {nodes}"
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+ f"Nodes are not homogeneous, {nodes}"
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)
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assert world_size % max_device_per_node == 0, (
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f"For multi-node data parallel groups, world_size ({world_size}) must "