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A high-throughput and memory-efficient inference and serving engine for LLMs

Mirrored from https://github.com/tduncan-lum/Nvidia-Optimization-Stack---VLLM.git

Synced Nov 6, 23:00 UTC

[Misc] fix typo: homogenous-> homogeneous (2 lines change) (#36508)

Signed-off-by: SoluMilken <ypiheyn.imm02g@g2.nctu.edu.tw>

SoluMilken committed Mar 10, 2026 at 21:25 UTC 409c4e632d58acc7f2a2f66e7554776c78bb65ad
1 file changed +2 -2
vllm/v1/engine/utils.py
+2 -2
@@ -429,9 +429,9 @@ class CoreEngineActorManager:
429 )
430
431 # if we need multiple nodes per dp group, we require for now that
432 - # available nodes are homogenous
432 + # available nodes are homogeneous
433 assert set(n_node_devices) == {max_device_per_node}, (
434 - f"Nodes are not homogenous, {nodes}"
434 + f"Nodes are not homogeneous, {nodes}"
435 )
436 assert world_size % max_device_per_node == 0, (
437 f"For multi-node data parallel groups, world_size ({world_size}) must "