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A high-throughput and memory-efficient inference and serving engine for LLMs

Mirrored from https://github.com/tduncan-lum/Nvidia-Optimization-Stack---VLLM.git

Synced Nov 14, 00:30 UTC

[BugFix] Fix broken import in initialize_ray_cluster() (#27838)

Signed-off-by: Nick Hill <nhill@redhat.com>

Nick Hill committed Oct 30, 2025 at 16:26 UTC c9791f18138d1a11bfe68550b10673b493ec9330
1 file changed +1 -1
vllm/v1/executor/ray_utils.py
+1 -1
@@ -322,7 +322,7 @@ def initialize_ray_cluster(
322
323 # Prevalidate GPU requirements before Ray processing
324 if current_platform.is_cuda() and parallel_config.world_size > 1:
325 - from vllm.utils import cuda_device_count_stateless
325 + from vllm.utils.torch_utils import cuda_device_count_stateless
326
327 available_gpus = cuda_device_count_stateless()
328 if parallel_config.world_size > available_gpus: