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1 // Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information.
2
3 namespace WixToolset.Core.Link
4 {
5 using System;
6 using System.Collections.Generic;
7 using System.Linq;
8 using WixToolset.Data;
9 using WixToolset.Data.Symbols;
10 using WixToolset.Extensibility.Services;
11
12 /// <summary>
13 /// Resolves all the simple references in a section.
14 /// </summary>
15 internal class ResolveReferencesCommand
16 {
17 private readonly IntermediateSection entrySection;
18 private readonly IDictionary<string, SymbolWithSection> symbolsWithSections;
19 private HashSet<SymbolWithSection> referencedSymbols;
20 private HashSet<IntermediateSection> resolvedSections;
21
22 public ResolveReferencesCommand(IMessaging messaging, IntermediateSection entrySection, IDictionary<string, SymbolWithSection> symbolsWithSections)
23 {
24 this.Messaging = messaging;
25 this.entrySection = entrySection;
26 this.symbolsWithSections = symbolsWithSections;
27 this.BuildingMergeModule = (SectionType.Module == entrySection.Type);
28 }
29
30 public IReadOnlyCollection<SymbolWithSection> ReferencedSymbolWithSections => this.referencedSymbols;
31
32 public ISet<IntermediateSection> ResolvedSections => this.resolvedSections;
33
34 private bool BuildingMergeModule { get; }
35
36 private IMessaging Messaging { get; }
37
38 /// <summary>
39 /// Resolves all the simple references in a section.
40 /// </summary>
41 public void Execute()
42 {
43 this.resolvedSections = new HashSet<IntermediateSection>();
44 this.referencedSymbols = new HashSet<SymbolWithSection>();
45
46 this.RecursivelyResolveReferences(this.entrySection);
47 }
48
49 /// <summary>
50 /// Recursive helper function to resolve all references of passed in section.
51 /// </summary>
52 /// <param name="section">Section with references to resolve.</param>
53 /// <remarks>Note: recursive function.</remarks>
54 private void RecursivelyResolveReferences(IntermediateSection section)
55 {
56 // If we already resolved this section, move on to the next.
57 if (!this.resolvedSections.Add(section))
58 {
59 return;
60 }
61
62 // Process all of the references contained in this section using the collection of
63 // symbols provided. Then recursively call this method to process the
64 // located symbol's section. All in all this is a very simple depth-first
65 // search of the references per-section.
66 foreach (var reference in section.Symbols.OfType<WixSimpleReferenceSymbol>())
67 {
68 // If we're building a Merge Module, ignore all references to the Media table
69 // because Merge Modules don't have Media tables.
70 if (this.BuildingMergeModule && reference.Table == "Media")
71 {
72 continue;
73 }
74
75 // See if the symbol (and any of its duplicates) are appropriately accessible.
76 if (this.symbolsWithSections.TryGetValue(reference.SymbolicName, out var symbolWithSection))
77 {
78 var accessible = this.DetermineAccessibleSymbols(section, symbolWithSection);
79
80 if (accessible.Count == 1)
81 {
82 var accessibleSymbol = accessible[0];
83
84 accessibleSymbol.AddDirectReference(reference);
85
86 if (this.referencedSymbols.Add(accessibleSymbol) && null != accessibleSymbol.Section)
87 {
88 this.RecursivelyResolveReferences(accessibleSymbol.Section);
89 }
90 }
91 else if (accessible.Count == 0)
92 {
93 this.Messaging.Write(ErrorMessages.UnresolvedReference(reference.SourceLineNumbers, reference.SymbolicName, symbolWithSection.Access));
94 }
95 else // multiple accessible symbols referenced creates conflicting symbols.
96 {
97 // Remember the direct reference to the symbol for the error reporting later,
98 // but do NOT continue resolving references found in these conflicting symbols.
99 foreach (var conflict in accessible)
100 {
101 // This should NEVER happen.
102 if (!conflict.PossiblyConflicts.Any())
103 {
104 throw new InvalidOperationException("If a reference can reference multiple symbols, those symbols MUST have already been recognized as possible conflicts.");
105 }
106
107 conflict.AddDirectReference(reference);
108
109 this.referencedSymbols.Add(conflict);
110
111 if (conflict.Section != null)
112 {
113 this.resolvedSections.Add(conflict.Section);
114 }
115 }
116 }
117 }
118 else
119 {
120 this.Messaging.Write(ErrorMessages.UnresolvedReference(reference.SourceLineNumbers, reference.SymbolicName));
121 }
122 }
123 }
124
125 /// <summary>
126 /// Determine if the symbol and any of its duplicates are accessbile by the referencing section.
127 /// </summary>
128 /// <param name="referencingSection">Section referencing the symbol.</param>
129 /// <param name="symbolWithSection">Symbol being referenced.</param>
130 /// <returns>List of symbols accessible by referencing section.</returns>
131 private List<SymbolWithSection> DetermineAccessibleSymbols(IntermediateSection referencingSection, SymbolWithSection symbolWithSection)
132 {
133 var accessibleSymbols = new List<SymbolWithSection>();
134 List<SymbolWithSection> virtualSymbols = null;
135
136 if (this.AccessibleSymbol(referencingSection, symbolWithSection))
137 {
138 AddSymbolToCorrectCollection(symbolWithSection, accessibleSymbols, ref virtualSymbols);
139 }
140
141 foreach (var dupe in symbolWithSection.PossiblyConflicts)
142 {
143 if (this.AccessibleSymbol(referencingSection, dupe))
144 {
145 AddSymbolToCorrectCollection(dupe, accessibleSymbols, ref virtualSymbols);
146 }
147 }
148
149 // If a virtual symbol is accessible we have some extra work to do.
150 if (virtualSymbols != null)
151 {
152 // If there are multiple virtual symbols accessible that's an error case so add them all and
153 // they'll be reported as conflicts later.
154 if (virtualSymbols.Count > 1)
155 {
156 accessibleSymbols.AddRange(virtualSymbols);
157 }
158 else
159 {
160 var overrode = false;
161
162 // If there are any override symbols, skip adding the virtual symbols because they are "overridden".
163 foreach (var overrideSymbol in accessibleSymbols.Where(symbol => symbol.Access == AccessModifier.Override))
164 {
165 overrideSymbol.OverrideVirtualSymbol(virtualSymbols[0]);
166
167 overrode = true;
168 }
169
170 // If there are no overriding symbols, add the virtual symbol (there is only one but we'll add the collection just in case)
171 // so it will be reported as a conflict later.
172 if (!overrode)
173 {
174 accessibleSymbols.AddRange(virtualSymbols);
175 }
176 }
177 }
178
179 return accessibleSymbols;
180 }
181
182 /// <summary>
183 /// Add a symbol to the correct collection based on its access.
184 /// </summary>
185 /// <param name="symbolWithSection"></param>
186 /// <param name="accessibleSymbols">Collection of non-virtual symbol that was accessible.</param>
187 /// <param name="virtualSymbols">Collection of virtual symbol that was accessible</param>
188 private static void AddSymbolToCorrectCollection(SymbolWithSection symbolWithSection, List<SymbolWithSection> accessibleSymbols, ref List<SymbolWithSection> virtualSymbols)
189 {
190 if (symbolWithSection.Access == AccessModifier.Virtual)
191 {
192 if (virtualSymbols == null)
193 {
194 virtualSymbols = new List<SymbolWithSection>();
195 }
196
197 virtualSymbols.Add(symbolWithSection);
198 }
199 else
200 {
201 accessibleSymbols.Add(symbolWithSection);
202 }
203 }
204
205 /// <summary>
206 /// Determine if a single symbol is accessible by the referencing section.
207 /// </summary>
208 /// <param name="referencingSection">Section referencing the symbol.</param>
209 /// <param name="symbolWithSection">Symbol being referenced.</param>
210 /// <returns>True if symbol is accessible.</returns>
211 private bool AccessibleSymbol(IntermediateSection referencingSection, SymbolWithSection symbolWithSection)
212 {
213 switch (symbolWithSection.Access)
214 {
215 case AccessModifier.Global:
216 case AccessModifier.Virtual:
217 case AccessModifier.Override:
218 return true;
219 case AccessModifier.Library:
220 return symbolWithSection.Section.CompilationId == referencingSection.CompilationId || (null != symbolWithSection.Section.LibraryId && symbolWithSection.Section.LibraryId == referencingSection.LibraryId);
221 case AccessModifier.File:
222 return symbolWithSection.Section.CompilationId == referencingSection.CompilationId;
223 case AccessModifier.Section:
224 return referencingSection == symbolWithSection.Section;
225 default:
226 throw new ArgumentOutOfRangeException(nameof(symbolWithSection.Access));
227 }
228 }
229 }
230 }