@leroysheep / LeeRoySheep / commits / ece43d9dc7

object-file: introduce `struct odb_source_loose`

Currently, all state that relates to loose objects is held directly by the `struct odb_source`. Introduce a new `struct odb_source_loose` to hold the state instead so that it is entirely self-contained. This structure will eventually morph into the backend for accessing loose objects. As such, this is part of the refactorings to introduce pluggable object databases. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>

Patrick Steinhardt committed Nov 3, 2025 at 08:42 UTC ece43d9dc70b1717484ee78b66aef4f9390c2b2b
4 files changed +25
object-file.c
+13
index 4675c8ed6b..cd6aa561fa 100644 --- a/object-file.c +++ b/object-file.c @@ -1995,3 +1995,16 @@ void object_file_transaction_commit(struct odb_transaction *transaction) transaction->odb->transaction = NULL; free(transaction); } + +struct odb_source_loose *odb_source_loose_new(struct odb_source *source) +{ + struct odb_source_loose *loose; + CALLOC_ARRAY(loose, 1); + loose->source = source; + return loose; +} + +void odb_source_loose_free(struct odb_source_loose *loose) +{ + free(loose); +}
object-file.h
+7
index 097e9764be..695a7e8e7c 100644 --- a/object-file.h +++ b/object-file.h @@ -18,6 +18,13 @@ int index_path(struct index_state *istate, struct object_id *oid, const char *pa struct odb_source; +struct odb_source_loose { + struct odb_source *source; +}; + +struct odb_source_loose *odb_source_loose_new(struct odb_source *source); +void odb_source_loose_free(struct odb_source_loose *loose); + /* * Populate and return the loose object cache array corresponding to the * given object ID.
odb.c
+2
index 77490d7fdb..2d06ab0bb8 100644 --- a/odb.c +++ b/odb.c @@ -151,6 +151,7 @@ struct odb_source *odb_source_new(struct object_database *odb, source->odb = odb; source->local = local; source->path = xstrdup(path); + source->loose = odb_source_loose_new(source); return source; } @@ -368,6 +369,7 @@ struct odb_source *odb_set_temporary_primary_source(struct object_database *odb, static void odb_source_free(struct odb_source *source) { free(source->path); + odb_source_loose_free(source->loose); odb_clear_loose_cache(source); loose_object_map_clear(&source->loose_map); free(source);
odb.h
+3
index 2346ffeca8..49b398beda 100644 --- a/odb.h +++ b/odb.h @@ -48,6 +48,9 @@ struct odb_source { /* Object database that owns this object source. */ struct object_database *odb; + /* Private state for loose objects. */ + struct odb_source_loose *loose; + /* * Used to store the results of readdir(3) calls when we are OK * sacrificing accuracy due to races for speed. That includes