| 1 | // Copyright (C) Microsoft Corporation. All rights reserved. |
| 2 | #pragma once |
| 3 | |
| 4 | #include "p9await.h" |
| 5 | |
| 6 | namespace p9fs { |
| 7 | |
| 8 | // Platform-independent wrapper around socket operations. |
| 9 | class ISocket |
| 10 | { |
| 11 | public: |
| 12 | virtual ~ISocket() = default; |
| 13 | |
| 14 | virtual Task<std::unique_ptr<ISocket>> AcceptAsync(CancelToken& token) = 0; |
| 15 | virtual Task<size_t> RecvAsync(gsl::span<gsl::byte> buffer, CancelToken& token) = 0; |
| 16 | virtual Task<size_t> SendAsync(gsl::span<const gsl::byte> buffer, CancelToken& token) = 0; |
| 17 | }; |
| 18 | |
| 19 | // Platform-independent wrapper around threadpool work |
| 20 | class IWorkItem |
| 21 | { |
| 22 | public: |
| 23 | virtual ~IWorkItem() = default; |
| 24 | |
| 25 | virtual void Submit() = 0; |
| 26 | }; |
| 27 | |
| 28 | std::unique_ptr<IWorkItem> CreateWorkItem(std::function<void()> callback); |
| 29 | |
| 30 | } // namespace p9fs |