| 1 | /*++ |
| 2 | |
| 3 | Copyright (c) Microsoft. All rights reserved. |
| 4 | |
| 5 | Module Name: |
| 6 | |
| 7 | socket.hpp |
| 8 | |
| 9 | Abstract: |
| 10 | |
| 11 | This file contains socket helper function declarations. |
| 12 | |
| 13 | --*/ |
| 14 | |
| 15 | #pragma once |
| 16 | |
| 17 | #include <wil/resource.h> |
| 18 | |
| 19 | namespace wsl::windows::common::socket { |
| 20 | |
| 21 | // Sets SO_UPDATE_ACCEPT_CONTEXT on a socket accepted via AcceptEx to mark it as connected. |
| 22 | void SetAcceptContext(_In_ SOCKET AcceptedSocket, _In_ SOCKET ListenSocket, _In_ const std::source_location& Location = std::source_location::current()); |
| 23 | |
| 24 | std::optional<wil::unique_socket> CancellableAccept( |
| 25 | _In_ SOCKET ListenSocket, |
| 26 | _In_ DWORD Timeout, |
| 27 | _In_opt_ HANDLE ExitHandle, |
| 28 | _In_ const std::source_location& Location = std::source_location::current()); |
| 29 | |
| 30 | std::pair<DWORD, DWORD> GetResult( |
| 31 | _In_ SOCKET Socket, _In_ OVERLAPPED& Overlapped, _In_ DWORD Timeout, _In_ HANDLE ExitHandle, _In_ const std::source_location& Location); |
| 32 | |
| 33 | int Receive( |
| 34 | _In_ SOCKET Socket, |
| 35 | _In_ gsl::span<gsl::byte> Buffer, |
| 36 | _In_opt_ HANDLE ExitHandle = nullptr, |
| 37 | _In_ DWORD Flags = MSG_WAITALL, |
| 38 | _In_ DWORD Timeout = INFINITE, |
| 39 | _In_ const std::source_location& Location = std::source_location::current()); |
| 40 | |
| 41 | std::vector<gsl::byte> Receive( |
| 42 | _In_ SOCKET Socket, |
| 43 | _In_opt_ HANDLE ExitHandle = nullptr, |
| 44 | _In_ DWORD Timeout = INFINITE, |
| 45 | _In_ const std::source_location& Location = std::source_location::current()); |
| 46 | |
| 47 | int ReceiveNoThrow( |
| 48 | _In_ SOCKET Socket, |
| 49 | _In_ gsl::span<gsl::byte> Buffer, |
| 50 | _In_opt_ HANDLE ExitHandle = nullptr, |
| 51 | _In_ DWORD Flags = MSG_WAITALL, |
| 52 | _In_ DWORD Timeout = INFINITE, |
| 53 | _In_ const std::source_location& Location = std::source_location::current()); |
| 54 | |
| 55 | int Send( |
| 56 | _In_ SOCKET Socket, |
| 57 | _In_ gsl::span<const gsl::byte> Buffer, |
| 58 | _In_opt_ HANDLE ExitHandle = nullptr, |
| 59 | _In_ const std::source_location& Location = std::source_location::current()); |
| 60 | |
| 61 | } // namespace wsl::windows::common::socket |