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1 # Project-level configuration.
2 cmake_minimum_required(VERSION 3.14)
3 project(cake_wallet LANGUAGES CXX)
4
5 # The name of the executable created for the application. Change this to change
6 # the on-disk name of your application.
7 set(BINARY_NAME "CakeWallet")
8
9 # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
10 # versions of CMake.
11 cmake_policy(VERSION 3.14...3.25)
12
13 # Define build configuration option.
14 get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
15 if(IS_MULTICONFIG)
16 set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
17 CACHE STRING "" FORCE)
18 else()
19 if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
20 set(CMAKE_BUILD_TYPE "Debug" CACHE
21 STRING "Flutter build mode" FORCE)
22 set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
23 "Debug" "Profile" "Release")
24 endif()
25 endif()
26 # Define settings for the Profile build mode.
27 set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
28 set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
29 set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
30 set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
31
32 # Use Unicode for all projects.
33 add_definitions(-DUNICODE -D_UNICODE)
34
35 # Compilation settings that should be applied to most targets.
36 #
37 # Be cautious about adding new options here, as plugins use this function by
38 # default. In most cases, you should add new options to specific targets instead
39 # of modifying this function.
40 function(APPLY_STANDARD_SETTINGS TARGET)
41 target_compile_features(${TARGET} PUBLIC cxx_std_17)
42 target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
43 target_compile_options(${TARGET} PRIVATE /EHsc)
44 target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
45 target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
46 endfunction()
47
48 # Flutter library and tool build rules.
49 set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
50 add_subdirectory(${FLUTTER_MANAGED_DIR})
51
52 # Application build; see runner/CMakeLists.txt.
53 add_subdirectory("runner")
54
55
56 # Generated plugin build rules, which manage building the plugins and adding
57 # them to the application.
58 include(flutter/generated_plugins.cmake)
59
60
61 # === Installation ===
62 # Support files are copied into place next to the executable, so that it can
63 # run in place. This is done instead of making a separate bundle (as on Linux)
64 # so that building and running from within Visual Studio will work.
65 set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
66 # Make the "install" step default, as it's required to run.
67 set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
68 if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
69 set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
70 endif()
71
72 set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
73 set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
74
75 install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
76 COMPONENT Runtime)
77
78 install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
79 COMPONENT Runtime)
80
81 install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
82 COMPONENT Runtime)
83
84 install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libwallet2_api_c.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "monero_libwallet2_api_c.dll"
85 COMPONENT Runtime)
86
87 install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/wownero/x86_64-w64-mingw32_libwallet2_api_c.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "wownero_libwallet2_api_c.dll"
88 COMPONENT Runtime)
89
90
91 install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libssp-0.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "libssp-0.dll"
92 COMPONENT Runtime)
93
94 install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libwinpthread-1.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "libwinpthread-1.dll"
95 COMPONENT Runtime)
96
97 if(PLUGIN_BUNDLED_LIBRARIES)
98 install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
99 DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
100 COMPONENT Runtime)
101 endif()
102
103 # Fully re-copy the assets directory on each build to avoid having stale files
104 # from a previous install.
105 set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
106 install(CODE "
107 file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
108 " COMPONENT Runtime)
109 install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
110 DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
111
112 # Install the AOT library on non-Debug builds only.
113 install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
114 CONFIGURATIONS Profile;Release
115 COMPONENT Runtime)