master
rst 461 lines 14.9 KB
Raw
1 .. _qom:
2
3 ===========================
4 The QEMU Object Model (QOM)
5 ===========================
6
7 .. highlight:: c
8
9 The QEMU Object Model provides a framework for registering user creatable
10 types and instantiating objects from those types. QOM provides the following
11 features:
12
13 - System for dynamically registering types
14 - Support for single-inheritance of types
15 - Multiple inheritance of stateless interfaces
16 - Mapping internal members to publicly exposed properties
17
18 The root object class is TYPE_OBJECT which provides for the basic
19 object methods.
20
21 The QOM tree
22 ============
23
24 The QOM tree is a composition tree which represents all of the objects
25 that make up a QEMU "machine". You can view this tree by running
26 ``info qom-tree`` in the :ref:`QEMU monitor`. It will contain both
27 objects created by the machine itself as well those created due to
28 user configuration.
29
30 Creating a QOM class
31 ====================
32
33 A simple minimal device implementation may look something like below:
34
35 .. code-block:: c
36 :caption: Creating a minimal type
37
38 #include "qdev.h"
39
40 #define TYPE_MY_DEVICE "my-device"
41
42 // No new virtual functions: we can reuse the typedef for the
43 // superclass.
44 typedef DeviceClass MyDeviceClass;
45 typedef struct MyDevice
46 {
47 DeviceState parent_obj;
48
49 int reg0, reg1, reg2;
50 } MyDevice;
51
52 static const TypeInfo my_device_info = {
53 .name = TYPE_MY_DEVICE,
54 .parent = TYPE_DEVICE,
55 .instance_size = sizeof(MyDevice),
56 };
57
58 static void my_device_register_types(void)
59 {
60 type_register_static(&my_device_info);
61 }
62
63 type_init(my_device_register_types)
64
65 In the above example, we create a simple type that is described by #TypeInfo.
66 #TypeInfo describes information about the type including what it inherits
67 from, the instance and class size, and constructor/destructor hooks.
68
69 The TYPE_DEVICE class is the parent class for all modern devices
70 implemented in QEMU and adds some specific methods to handle QEMU
71 device model. This includes managing the lifetime of devices from
72 creation through to when they become visible to the guest and
73 eventually unrealized.
74
75 Alternatively several static types could be registered using helper macro
76 DEFINE_TYPES()
77
78 .. code-block:: c
79
80 static const TypeInfo device_types_info[] = {
81 {
82 .name = TYPE_MY_DEVICE_A,
83 .parent = TYPE_DEVICE,
84 .instance_size = sizeof(MyDeviceA),
85 },
86 {
87 .name = TYPE_MY_DEVICE_B,
88 .parent = TYPE_DEVICE,
89 .instance_size = sizeof(MyDeviceB),
90 },
91 };
92
93 DEFINE_TYPES(device_types_info)
94
95 Every type has an #ObjectClass associated with it. #ObjectClass derivatives
96 are instantiated dynamically but there is only ever one instance for any
97 given type. The #ObjectClass typically holds a table of function pointers
98 for the virtual methods implemented by this type.
99
100 Using object_new(), a new #Object derivative will be instantiated. You can
101 cast an #Object to a subclass (or base-class) type using
102 object_dynamic_cast(). You typically want to define macro wrappers around
103 OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
104 specific type:
105
106 .. code-block:: c
107 :caption: Typecasting macros
108
109 #define MY_DEVICE_GET_CLASS(obj) \
110 OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
111 #define MY_DEVICE_CLASS(klass) \
112 OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
113 #define MY_DEVICE(obj) \
114 OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
115
116 In case the ObjectClass implementation can be built as module a
117 module_obj() line must be added to make sure qemu loads the module
118 when the object is needed.
119
120 .. code-block:: c
121
122 module_obj(TYPE_MY_DEVICE);
123
124 Class Initialization
125 --------------------
126
127 Before an object is initialized, the class for the object must be
128 initialized. There is only one class object for all instance objects
129 that is created lazily.
130
131 Classes are initialized by first initializing any parent classes (if
132 necessary). After the parent class object has initialized, it will be
133 copied into the current class object and any additional storage in the
134 class object is zero filled.
135
136 The effect of this is that classes automatically inherit any virtual
137 function pointers that the parent class has already initialized. All
138 other fields will be zero filled.
139
140 Once all of the parent classes have been initialized, #TypeInfo::class_init
141 is called to let the class being instantiated provide default initialize for
142 its virtual functions. Here is how the above example might be modified
143 to introduce an overridden virtual function:
144
145 .. code-block:: c
146 :caption: Overriding a virtual function
147
148 #include "qdev.h"
149
150 void my_device_class_init(ObjectClass *klass, const void *class_data)
151 {
152 DeviceClass *dc = DEVICE_CLASS(klass);
153 dc->reset = my_device_reset;
154 }
155
156 static const TypeInfo my_device_info = {
157 .name = TYPE_MY_DEVICE,
158 .parent = TYPE_DEVICE,
159 .instance_size = sizeof(MyDevice),
160 .class_init = my_device_class_init,
161 };
162
163 Introducing new virtual methods requires a class to define its own
164 struct and to add a .class_size member to the #TypeInfo. Each method
165 will also have a wrapper function to call it easily:
166
167 .. code-block:: c
168 :caption: Defining an abstract class
169
170 #include "qdev.h"
171
172 typedef struct MyDeviceClass
173 {
174 DeviceClass parent_class;
175
176 void (*frobnicate) (MyDevice *obj);
177 } MyDeviceClass;
178
179 static const TypeInfo my_device_info = {
180 .name = TYPE_MY_DEVICE,
181 .parent = TYPE_DEVICE,
182 .instance_size = sizeof(MyDevice),
183 .abstract = true, // or set a default in my_device_class_init
184 .class_size = sizeof(MyDeviceClass),
185 };
186
187 void my_device_frobnicate(MyDevice *obj)
188 {
189 MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
190
191 klass->frobnicate(obj);
192 }
193
194 Interfaces
195 ----------
196
197 Interfaces allow a limited form of multiple inheritance. Instances are
198 similar to normal types except for the fact that are only defined by
199 their classes and never carry any state. As a consequence, a pointer to
200 an interface instance should always be of incomplete type in order to be
201 sure it cannot be dereferenced. That is, you should define the
202 'typedef struct SomethingIf SomethingIf' so that you can pass around
203 ``SomethingIf *si`` arguments, but not define a ``struct SomethingIf { ... }``.
204 The only things you can validly do with a ``SomethingIf *`` are to pass it as
205 an argument to a method on its corresponding SomethingIfClass, or to
206 dynamically cast it to an object that implements the interface.
207
208 Methods
209 -------
210
211 A *method* is a function within the namespace scope of
212 a class. It usually operates on the object instance by passing it as a
213 strongly-typed first argument.
214 If it does not operate on an object instance, it is dubbed
215 *class method*.
216
217 Methods cannot be overloaded. That is, the #ObjectClass and method name
218 uniquely identity the function to be called; the signature does not vary
219 except for trailing varargs.
220
221 Methods are always *virtual*. Overriding a method in
222 #TypeInfo.class_init of a subclass leads to any user of the class obtained
223 via OBJECT_GET_CLASS() accessing the overridden function.
224 The original function is not automatically invoked. It is the responsibility
225 of the overriding class to determine whether and when to invoke the method
226 being overridden.
227
228 To invoke the method being overridden, the preferred solution is to store
229 the original value in the overriding class before overriding the method.
230 This corresponds to ``{super,base}.method(...)`` in Java and C#
231 respectively; this frees the overriding class from hardcoding its parent
232 class, which someone might choose to change at some point.
233
234 .. code-block:: c
235 :caption: Overriding a virtual method
236
237 typedef struct MyState MyState;
238
239 typedef void (*MyDoSomething)(MyState *obj);
240
241 typedef struct MyClass {
242 ObjectClass parent_class;
243
244 MyDoSomething do_something;
245 } MyClass;
246
247 static void my_do_something(MyState *obj)
248 {
249 // do something
250 }
251
252 static void my_class_init(ObjectClass *oc, const void *data)
253 {
254 MyClass *mc = MY_CLASS(oc);
255
256 mc->do_something = my_do_something;
257 }
258
259 static const TypeInfo my_type_info = {
260 .name = TYPE_MY,
261 .parent = TYPE_OBJECT,
262 .instance_size = sizeof(MyState),
263 .class_size = sizeof(MyClass),
264 .class_init = my_class_init,
265 };
266
267 typedef struct DerivedClass {
268 MyClass parent_class;
269
270 MyDoSomething parent_do_something;
271 } DerivedClass;
272
273 static void derived_do_something(MyState *obj)
274 {
275 DerivedClass *dc = DERIVED_GET_CLASS(obj);
276
277 // do something here
278 dc->parent_do_something(obj);
279 // do something else here
280 }
281
282 static void derived_class_init(ObjectClass *oc, const void *data)
283 {
284 MyClass *mc = MY_CLASS(oc);
285 DerivedClass *dc = DERIVED_CLASS(oc);
286
287 dc->parent_do_something = mc->do_something;
288 mc->do_something = derived_do_something;
289 }
290
291 static const TypeInfo derived_type_info = {
292 .name = TYPE_DERIVED,
293 .parent = TYPE_MY,
294 .class_size = sizeof(DerivedClass),
295 .class_init = derived_class_init,
296 };
297
298 Alternatively, object_class_by_name() can be used to obtain the class and
299 its non-overridden methods for a specific type. This would correspond to
300 ``MyClass::method(...)`` in C++.
301
302 One example of such methods is ``DeviceClass.reset``. More examples
303 can be found at :ref:`device-life-cycle`.
304
305 Standard type declaration and definition macros
306 ===============================================
307
308 A lot of the code outlined above follows a standard pattern and naming
309 convention. To reduce the amount of boilerplate code that needs to be
310 written for a new type there are two sets of macros to generate the
311 common parts in a standard format.
312
313 A type is declared using the OBJECT_DECLARE macro family. In types
314 which do not require any virtual functions in the class, the
315 OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed
316 in the header file:
317
318 .. code-block:: c
319 :caption: Declaring a simple type
320
321 OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, MY_DEVICE)
322
323 This is equivalent to the following:
324
325 .. code-block:: c
326 :caption: Expansion from declaring a simple type
327
328 typedef struct MyDevice MyDevice;
329 typedef struct MyDeviceClass MyDeviceClass;
330
331 G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref)
332
333 #define MY_DEVICE_GET_CLASS(void *obj) \
334 OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
335 #define MY_DEVICE_CLASS(void *klass) \
336 OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
337 #define MY_DEVICE(void *obj)
338 OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
339
340 struct MyDeviceClass {
341 DeviceClass parent_class;
342 };
343
344 The 'struct MyDevice' needs to be declared separately.
345 If the type requires virtual functions to be declared in the class
346 struct, then the alternative OBJECT_DECLARE_TYPE() macro can be
347 used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without
348 the 'struct MyDeviceClass' definition.
349
350 To implement the type, the OBJECT_DEFINE macro family is available.
351 For the simplest case of a leaf class which doesn't need any of its
352 own virtual functions (i.e. which was declared with OBJECT_DECLARE_SIMPLE_TYPE)
353 the OBJECT_DEFINE_SIMPLE_TYPE macro is suitable:
354
355 .. code-block:: c
356 :caption: Defining a simple type
357
358 OBJECT_DEFINE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
359
360 This is equivalent to the following:
361
362 .. code-block:: c
363 :caption: Expansion from defining a simple type
364
365 static void my_device_finalize(Object *obj);
366 static void my_device_class_init(ObjectClass *oc, const void *data);
367 static void my_device_init(Object *obj);
368
369 static const TypeInfo my_device_info = {
370 .parent = TYPE_DEVICE,
371 .name = TYPE_MY_DEVICE,
372 .instance_size = sizeof(MyDevice),
373 .instance_init = my_device_init,
374 .instance_finalize = my_device_finalize,
375 .class_init = my_device_class_init,
376 };
377
378 static void
379 my_device_register_types(void)
380 {
381 type_register_static(&my_device_info);
382 }
383 type_init(my_device_register_types);
384
385 This is sufficient to get the type registered with the type
386 system, and the three standard methods now need to be implemented
387 along with any other logic required for the type.
388
389 If the class needs its own virtual methods, or has some other
390 per-class state it needs to store in its own class struct,
391 then you can use the OBJECT_DEFINE_TYPE macro. This does the
392 same thing as OBJECT_DEFINE_SIMPLE_TYPE, but it also sets the
393 class_size of the type to the size of the class struct.
394
395 .. code-block:: c
396 :caption: Defining a type which needs a class struct
397
398 OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE)
399
400 If the type needs to implement one or more interfaces, then the
401 OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES() and
402 OBJECT_DEFINE_TYPE_WITH_INTERFACES() macros can be used instead.
403 These accept an array of interface type names. The difference between
404 them is that the former is for simple leaf classes that don't need
405 a class struct, and the latter is for when you will be defining
406 a class struct.
407
408 .. code-block:: c
409 :caption: Defining a simple type implementing interfaces
410
411 OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES(MyDevice, my_device,
412 MY_DEVICE, DEVICE,
413 { TYPE_USER_CREATABLE },
414 { NULL })
415
416 .. code-block:: c
417 :caption: Defining a type implementing interfaces
418
419 OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device,
420 MY_DEVICE, DEVICE,
421 { TYPE_USER_CREATABLE },
422 { NULL })
423
424 If the type is not intended to be instantiated, then the
425 OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead:
426
427 .. code-block:: c
428 :caption: Defining a simple abstract type
429
430 OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device,
431 MY_DEVICE, DEVICE)
432
433 .. _device-life-cycle:
434
435 Device Life-cycle
436 =================
437
438 As class initialisation cannot fail, devices have two additional
439 methods to handle the creation of dynamic devices. The ``realize``
440 function is called with ``Error **`` pointer which should be set if
441 the device cannot complete its setup. Otherwise on successful
442 completion of the ``realize`` method the device object is added to the
443 QOM tree and made visible to the guest.
444
445 The reverse function is ``unrealize`` and should be where clean-up
446 code lives to tidy up after the system is done with the device.
447
448 All devices can be instantiated by C code, however only some can
449 created dynamically via the command line or monitor.
450
451 Likewise only some can be unplugged after creation and need an
452 explicit ``unrealize`` implementation. This is determined by the
453 ``user_creatable`` variable in the root ``DeviceClass`` structure.
454 Devices can only be unplugged if their ``parent_bus`` has a registered
455 ``HotplugHandler``.
456
457 API Reference
458 =============
459
460 See the :ref:`QOM API<qom-api>` and :ref:`QDEV API<qdev-api>`
461 documents for the complete API description.