| 1 | .. _qom: |
| 2 | |
| 3 | =========================== |
| 4 | The QEMU Object Model (QOM) |
| 5 | =========================== |
| 6 | |
| 7 | .. highlight:: c |
| 8 | |
| 9 | The QEMU Object Model provides a framework for registering user creatable |
| 10 | types and instantiating objects from those types. QOM provides the following |
| 11 | features: |
| 12 | |
| 13 | - System for dynamically registering types |
| 14 | - Support for single-inheritance of types |
| 15 | - Multiple inheritance of stateless interfaces |
| 16 | - Mapping internal members to publicly exposed properties |
| 17 | |
| 18 | The root object class is TYPE_OBJECT which provides for the basic |
| 19 | object methods. |
| 20 | |
| 21 | The QOM tree |
| 22 | ============ |
| 23 | |
| 24 | The QOM tree is a composition tree which represents all of the objects |
| 25 | that make up a QEMU "machine". You can view this tree by running |
| 26 | ``info qom-tree`` in the :ref:`QEMU monitor`. It will contain both |
| 27 | objects created by the machine itself as well those created due to |
| 28 | user configuration. |
| 29 | |
| 30 | Creating a QOM class |
| 31 | ==================== |
| 32 | |
| 33 | A simple minimal device implementation may look something like below: |
| 34 | |
| 35 | .. code-block:: c |
| 36 | :caption: Creating a minimal type |
| 37 | |
| 38 | #include "qdev.h" |
| 39 | |
| 40 | #define TYPE_MY_DEVICE "my-device" |
| 41 | |
| 42 | // No new virtual functions: we can reuse the typedef for the |
| 43 | // superclass. |
| 44 | typedef DeviceClass MyDeviceClass; |
| 45 | typedef struct MyDevice |
| 46 | { |
| 47 | DeviceState parent_obj; |
| 48 | |
| 49 | int reg0, reg1, reg2; |
| 50 | } MyDevice; |
| 51 | |
| 52 | static const TypeInfo my_device_info = { |
| 53 | .name = TYPE_MY_DEVICE, |
| 54 | .parent = TYPE_DEVICE, |
| 55 | .instance_size = sizeof(MyDevice), |
| 56 | }; |
| 57 | |
| 58 | static void my_device_register_types(void) |
| 59 | { |
| 60 | type_register_static(&my_device_info); |
| 61 | } |
| 62 | |
| 63 | type_init(my_device_register_types) |
| 64 | |
| 65 | In the above example, we create a simple type that is described by #TypeInfo. |
| 66 | #TypeInfo describes information about the type including what it inherits |
| 67 | from, the instance and class size, and constructor/destructor hooks. |
| 68 | |
| 69 | The TYPE_DEVICE class is the parent class for all modern devices |
| 70 | implemented in QEMU and adds some specific methods to handle QEMU |
| 71 | device model. This includes managing the lifetime of devices from |
| 72 | creation through to when they become visible to the guest and |
| 73 | eventually unrealized. |
| 74 | |
| 75 | Alternatively several static types could be registered using helper macro |
| 76 | DEFINE_TYPES() |
| 77 | |
| 78 | .. code-block:: c |
| 79 | |
| 80 | static const TypeInfo device_types_info[] = { |
| 81 | { |
| 82 | .name = TYPE_MY_DEVICE_A, |
| 83 | .parent = TYPE_DEVICE, |
| 84 | .instance_size = sizeof(MyDeviceA), |
| 85 | }, |
| 86 | { |
| 87 | .name = TYPE_MY_DEVICE_B, |
| 88 | .parent = TYPE_DEVICE, |
| 89 | .instance_size = sizeof(MyDeviceB), |
| 90 | }, |
| 91 | }; |
| 92 | |
| 93 | DEFINE_TYPES(device_types_info) |
| 94 | |
| 95 | Every type has an #ObjectClass associated with it. #ObjectClass derivatives |
| 96 | are instantiated dynamically but there is only ever one instance for any |
| 97 | given type. The #ObjectClass typically holds a table of function pointers |
| 98 | for the virtual methods implemented by this type. |
| 99 | |
| 100 | Using object_new(), a new #Object derivative will be instantiated. You can |
| 101 | cast an #Object to a subclass (or base-class) type using |
| 102 | object_dynamic_cast(). You typically want to define macro wrappers around |
| 103 | OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a |
| 104 | specific type: |
| 105 | |
| 106 | .. code-block:: c |
| 107 | :caption: Typecasting macros |
| 108 | |
| 109 | #define MY_DEVICE_GET_CLASS(obj) \ |
| 110 | OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| 111 | #define MY_DEVICE_CLASS(klass) \ |
| 112 | OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| 113 | #define MY_DEVICE(obj) \ |
| 114 | OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| 115 | |
| 116 | In case the ObjectClass implementation can be built as module a |
| 117 | module_obj() line must be added to make sure qemu loads the module |
| 118 | when the object is needed. |
| 119 | |
| 120 | .. code-block:: c |
| 121 | |
| 122 | module_obj(TYPE_MY_DEVICE); |
| 123 | |
| 124 | Class Initialization |
| 125 | -------------------- |
| 126 | |
| 127 | Before an object is initialized, the class for the object must be |
| 128 | initialized. There is only one class object for all instance objects |
| 129 | that is created lazily. |
| 130 | |
| 131 | Classes are initialized by first initializing any parent classes (if |
| 132 | necessary). After the parent class object has initialized, it will be |
| 133 | copied into the current class object and any additional storage in the |
| 134 | class object is zero filled. |
| 135 | |
| 136 | The effect of this is that classes automatically inherit any virtual |
| 137 | function pointers that the parent class has already initialized. All |
| 138 | other fields will be zero filled. |
| 139 | |
| 140 | Once all of the parent classes have been initialized, #TypeInfo::class_init |
| 141 | is called to let the class being instantiated provide default initialize for |
| 142 | its virtual functions. Here is how the above example might be modified |
| 143 | to introduce an overridden virtual function: |
| 144 | |
| 145 | .. code-block:: c |
| 146 | :caption: Overriding a virtual function |
| 147 | |
| 148 | #include "qdev.h" |
| 149 | |
| 150 | void my_device_class_init(ObjectClass *klass, const void *class_data) |
| 151 | { |
| 152 | DeviceClass *dc = DEVICE_CLASS(klass); |
| 153 | dc->reset = my_device_reset; |
| 154 | } |
| 155 | |
| 156 | static const TypeInfo my_device_info = { |
| 157 | .name = TYPE_MY_DEVICE, |
| 158 | .parent = TYPE_DEVICE, |
| 159 | .instance_size = sizeof(MyDevice), |
| 160 | .class_init = my_device_class_init, |
| 161 | }; |
| 162 | |
| 163 | Introducing new virtual methods requires a class to define its own |
| 164 | struct and to add a .class_size member to the #TypeInfo. Each method |
| 165 | will also have a wrapper function to call it easily: |
| 166 | |
| 167 | .. code-block:: c |
| 168 | :caption: Defining an abstract class |
| 169 | |
| 170 | #include "qdev.h" |
| 171 | |
| 172 | typedef struct MyDeviceClass |
| 173 | { |
| 174 | DeviceClass parent_class; |
| 175 | |
| 176 | void (*frobnicate) (MyDevice *obj); |
| 177 | } MyDeviceClass; |
| 178 | |
| 179 | static const TypeInfo my_device_info = { |
| 180 | .name = TYPE_MY_DEVICE, |
| 181 | .parent = TYPE_DEVICE, |
| 182 | .instance_size = sizeof(MyDevice), |
| 183 | .abstract = true, // or set a default in my_device_class_init |
| 184 | .class_size = sizeof(MyDeviceClass), |
| 185 | }; |
| 186 | |
| 187 | void my_device_frobnicate(MyDevice *obj) |
| 188 | { |
| 189 | MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); |
| 190 | |
| 191 | klass->frobnicate(obj); |
| 192 | } |
| 193 | |
| 194 | Interfaces |
| 195 | ---------- |
| 196 | |
| 197 | Interfaces allow a limited form of multiple inheritance. Instances are |
| 198 | similar to normal types except for the fact that are only defined by |
| 199 | their classes and never carry any state. As a consequence, a pointer to |
| 200 | an interface instance should always be of incomplete type in order to be |
| 201 | sure it cannot be dereferenced. That is, you should define the |
| 202 | 'typedef struct SomethingIf SomethingIf' so that you can pass around |
| 203 | ``SomethingIf *si`` arguments, but not define a ``struct SomethingIf { ... }``. |
| 204 | The only things you can validly do with a ``SomethingIf *`` are to pass it as |
| 205 | an argument to a method on its corresponding SomethingIfClass, or to |
| 206 | dynamically cast it to an object that implements the interface. |
| 207 | |
| 208 | Methods |
| 209 | ------- |
| 210 | |
| 211 | A *method* is a function within the namespace scope of |
| 212 | a class. It usually operates on the object instance by passing it as a |
| 213 | strongly-typed first argument. |
| 214 | If it does not operate on an object instance, it is dubbed |
| 215 | *class method*. |
| 216 | |
| 217 | Methods cannot be overloaded. That is, the #ObjectClass and method name |
| 218 | uniquely identity the function to be called; the signature does not vary |
| 219 | except for trailing varargs. |
| 220 | |
| 221 | Methods are always *virtual*. Overriding a method in |
| 222 | #TypeInfo.class_init of a subclass leads to any user of the class obtained |
| 223 | via OBJECT_GET_CLASS() accessing the overridden function. |
| 224 | The original function is not automatically invoked. It is the responsibility |
| 225 | of the overriding class to determine whether and when to invoke the method |
| 226 | being overridden. |
| 227 | |
| 228 | To invoke the method being overridden, the preferred solution is to store |
| 229 | the original value in the overriding class before overriding the method. |
| 230 | This corresponds to ``{super,base}.method(...)`` in Java and C# |
| 231 | respectively; this frees the overriding class from hardcoding its parent |
| 232 | class, which someone might choose to change at some point. |
| 233 | |
| 234 | .. code-block:: c |
| 235 | :caption: Overriding a virtual method |
| 236 | |
| 237 | typedef struct MyState MyState; |
| 238 | |
| 239 | typedef void (*MyDoSomething)(MyState *obj); |
| 240 | |
| 241 | typedef struct MyClass { |
| 242 | ObjectClass parent_class; |
| 243 | |
| 244 | MyDoSomething do_something; |
| 245 | } MyClass; |
| 246 | |
| 247 | static void my_do_something(MyState *obj) |
| 248 | { |
| 249 | // do something |
| 250 | } |
| 251 | |
| 252 | static void my_class_init(ObjectClass *oc, const void *data) |
| 253 | { |
| 254 | MyClass *mc = MY_CLASS(oc); |
| 255 | |
| 256 | mc->do_something = my_do_something; |
| 257 | } |
| 258 | |
| 259 | static const TypeInfo my_type_info = { |
| 260 | .name = TYPE_MY, |
| 261 | .parent = TYPE_OBJECT, |
| 262 | .instance_size = sizeof(MyState), |
| 263 | .class_size = sizeof(MyClass), |
| 264 | .class_init = my_class_init, |
| 265 | }; |
| 266 | |
| 267 | typedef struct DerivedClass { |
| 268 | MyClass parent_class; |
| 269 | |
| 270 | MyDoSomething parent_do_something; |
| 271 | } DerivedClass; |
| 272 | |
| 273 | static void derived_do_something(MyState *obj) |
| 274 | { |
| 275 | DerivedClass *dc = DERIVED_GET_CLASS(obj); |
| 276 | |
| 277 | // do something here |
| 278 | dc->parent_do_something(obj); |
| 279 | // do something else here |
| 280 | } |
| 281 | |
| 282 | static void derived_class_init(ObjectClass *oc, const void *data) |
| 283 | { |
| 284 | MyClass *mc = MY_CLASS(oc); |
| 285 | DerivedClass *dc = DERIVED_CLASS(oc); |
| 286 | |
| 287 | dc->parent_do_something = mc->do_something; |
| 288 | mc->do_something = derived_do_something; |
| 289 | } |
| 290 | |
| 291 | static const TypeInfo derived_type_info = { |
| 292 | .name = TYPE_DERIVED, |
| 293 | .parent = TYPE_MY, |
| 294 | .class_size = sizeof(DerivedClass), |
| 295 | .class_init = derived_class_init, |
| 296 | }; |
| 297 | |
| 298 | Alternatively, object_class_by_name() can be used to obtain the class and |
| 299 | its non-overridden methods for a specific type. This would correspond to |
| 300 | ``MyClass::method(...)`` in C++. |
| 301 | |
| 302 | One example of such methods is ``DeviceClass.reset``. More examples |
| 303 | can be found at :ref:`device-life-cycle`. |
| 304 | |
| 305 | Standard type declaration and definition macros |
| 306 | =============================================== |
| 307 | |
| 308 | A lot of the code outlined above follows a standard pattern and naming |
| 309 | convention. To reduce the amount of boilerplate code that needs to be |
| 310 | written for a new type there are two sets of macros to generate the |
| 311 | common parts in a standard format. |
| 312 | |
| 313 | A type is declared using the OBJECT_DECLARE macro family. In types |
| 314 | which do not require any virtual functions in the class, the |
| 315 | OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed |
| 316 | in the header file: |
| 317 | |
| 318 | .. code-block:: c |
| 319 | :caption: Declaring a simple type |
| 320 | |
| 321 | OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, MY_DEVICE) |
| 322 | |
| 323 | This is equivalent to the following: |
| 324 | |
| 325 | .. code-block:: c |
| 326 | :caption: Expansion from declaring a simple type |
| 327 | |
| 328 | typedef struct MyDevice MyDevice; |
| 329 | typedef struct MyDeviceClass MyDeviceClass; |
| 330 | |
| 331 | G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref) |
| 332 | |
| 333 | #define MY_DEVICE_GET_CLASS(void *obj) \ |
| 334 | OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) |
| 335 | #define MY_DEVICE_CLASS(void *klass) \ |
| 336 | OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) |
| 337 | #define MY_DEVICE(void *obj) |
| 338 | OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) |
| 339 | |
| 340 | struct MyDeviceClass { |
| 341 | DeviceClass parent_class; |
| 342 | }; |
| 343 | |
| 344 | The 'struct MyDevice' needs to be declared separately. |
| 345 | If the type requires virtual functions to be declared in the class |
| 346 | struct, then the alternative OBJECT_DECLARE_TYPE() macro can be |
| 347 | used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without |
| 348 | the 'struct MyDeviceClass' definition. |
| 349 | |
| 350 | To implement the type, the OBJECT_DEFINE macro family is available. |
| 351 | For the simplest case of a leaf class which doesn't need any of its |
| 352 | own virtual functions (i.e. which was declared with OBJECT_DECLARE_SIMPLE_TYPE) |
| 353 | the OBJECT_DEFINE_SIMPLE_TYPE macro is suitable: |
| 354 | |
| 355 | .. code-block:: c |
| 356 | :caption: Defining a simple type |
| 357 | |
| 358 | OBJECT_DEFINE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) |
| 359 | |
| 360 | This is equivalent to the following: |
| 361 | |
| 362 | .. code-block:: c |
| 363 | :caption: Expansion from defining a simple type |
| 364 | |
| 365 | static void my_device_finalize(Object *obj); |
| 366 | static void my_device_class_init(ObjectClass *oc, const void *data); |
| 367 | static void my_device_init(Object *obj); |
| 368 | |
| 369 | static const TypeInfo my_device_info = { |
| 370 | .parent = TYPE_DEVICE, |
| 371 | .name = TYPE_MY_DEVICE, |
| 372 | .instance_size = sizeof(MyDevice), |
| 373 | .instance_init = my_device_init, |
| 374 | .instance_finalize = my_device_finalize, |
| 375 | .class_init = my_device_class_init, |
| 376 | }; |
| 377 | |
| 378 | static void |
| 379 | my_device_register_types(void) |
| 380 | { |
| 381 | type_register_static(&my_device_info); |
| 382 | } |
| 383 | type_init(my_device_register_types); |
| 384 | |
| 385 | This is sufficient to get the type registered with the type |
| 386 | system, and the three standard methods now need to be implemented |
| 387 | along with any other logic required for the type. |
| 388 | |
| 389 | If the class needs its own virtual methods, or has some other |
| 390 | per-class state it needs to store in its own class struct, |
| 391 | then you can use the OBJECT_DEFINE_TYPE macro. This does the |
| 392 | same thing as OBJECT_DEFINE_SIMPLE_TYPE, but it also sets the |
| 393 | class_size of the type to the size of the class struct. |
| 394 | |
| 395 | .. code-block:: c |
| 396 | :caption: Defining a type which needs a class struct |
| 397 | |
| 398 | OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) |
| 399 | |
| 400 | If the type needs to implement one or more interfaces, then the |
| 401 | OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES() and |
| 402 | OBJECT_DEFINE_TYPE_WITH_INTERFACES() macros can be used instead. |
| 403 | These accept an array of interface type names. The difference between |
| 404 | them is that the former is for simple leaf classes that don't need |
| 405 | a class struct, and the latter is for when you will be defining |
| 406 | a class struct. |
| 407 | |
| 408 | .. code-block:: c |
| 409 | :caption: Defining a simple type implementing interfaces |
| 410 | |
| 411 | OBJECT_DEFINE_SIMPLE_TYPE_WITH_INTERFACES(MyDevice, my_device, |
| 412 | MY_DEVICE, DEVICE, |
| 413 | { TYPE_USER_CREATABLE }, |
| 414 | { NULL }) |
| 415 | |
| 416 | .. code-block:: c |
| 417 | :caption: Defining a type implementing interfaces |
| 418 | |
| 419 | OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device, |
| 420 | MY_DEVICE, DEVICE, |
| 421 | { TYPE_USER_CREATABLE }, |
| 422 | { NULL }) |
| 423 | |
| 424 | If the type is not intended to be instantiated, then the |
| 425 | OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead: |
| 426 | |
| 427 | .. code-block:: c |
| 428 | :caption: Defining a simple abstract type |
| 429 | |
| 430 | OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, |
| 431 | MY_DEVICE, DEVICE) |
| 432 | |
| 433 | .. _device-life-cycle: |
| 434 | |
| 435 | Device Life-cycle |
| 436 | ================= |
| 437 | |
| 438 | As class initialisation cannot fail, devices have two additional |
| 439 | methods to handle the creation of dynamic devices. The ``realize`` |
| 440 | function is called with ``Error **`` pointer which should be set if |
| 441 | the device cannot complete its setup. Otherwise on successful |
| 442 | completion of the ``realize`` method the device object is added to the |
| 443 | QOM tree and made visible to the guest. |
| 444 | |
| 445 | The reverse function is ``unrealize`` and should be where clean-up |
| 446 | code lives to tidy up after the system is done with the device. |
| 447 | |
| 448 | All devices can be instantiated by C code, however only some can |
| 449 | created dynamically via the command line or monitor. |
| 450 | |
| 451 | Likewise only some can be unplugged after creation and need an |
| 452 | explicit ``unrealize`` implementation. This is determined by the |
| 453 | ``user_creatable`` variable in the root ``DeviceClass`` structure. |
| 454 | Devices can only be unplugged if their ``parent_bus`` has a registered |
| 455 | ``HotplugHandler``. |
| 456 | |
| 457 | API Reference |
| 458 | ============= |
| 459 | |
| 460 | See the :ref:`QOM API<qom-api>` and :ref:`QDEV API<qdev-api>` |
| 461 | documents for the complete API description. |