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1 #ifndef SDL2_H
2 #define SDL2_H
3
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
6
7 #include <SDL.h>
8
9 /* with Alpine / muslc SDL headers pull in directfb headers
10 * which in turn trigger warning about redundant decls for
11 * direct_waitqueue_deinit.
12 */
13 #pragma GCC diagnostic push
14 #pragma GCC diagnostic ignored "-Wredundant-decls"
15
16 #include <SDL_syswm.h>
17
18 #pragma GCC diagnostic pop
19
20 #ifdef CONFIG_SDL_IMAGE
21 # include <SDL_image.h>
22 #endif
23
24 #include "ui/kbd-state.h"
25 #ifdef CONFIG_OPENGL
26 # include "ui/egl-helpers.h"
27 #endif
28
29 struct sdl2_console {
30 DisplayGLCtx dgc;
31 DisplayChangeListener dcl;
32 DisplaySurface *surface;
33 DisplayOptions *opts;
34 SDL_Texture *texture;
35 SDL_Window *real_window;
36 SDL_Renderer *real_renderer;
37 int idx;
38 int last_vm_running; /* per console for caption reasons */
39 int x, y, w, h;
40 int hidden;
41 int opengl;
42 int updates;
43 int idle_counter;
44 int ignore_hotkeys;
45 bool gui_keysym;
46 SDL_GLContext winctx;
47 QKbdState *kbd;
48 bool has_dmabuf;
49 #ifdef CONFIG_OPENGL
50 QemuGLShader *gls;
51 egl_fb guest_fb;
52 egl_fb win_fb;
53 bool y0_top;
54 bool scanout_mode;
55 #endif
56 };
57
58 void sdl2_window_create(struct sdl2_console *scon);
59 void sdl2_window_destroy(struct sdl2_console *scon);
60 void sdl2_window_resize(struct sdl2_console *scon);
61 void sdl2_poll_events(struct sdl2_console *scon);
62
63 void sdl2_process_key(struct sdl2_console *scon,
64 SDL_KeyboardEvent *ev);
65 void sdl2_release_modifiers(struct sdl2_console *scon);
66
67 void sdl2_2d_update(DisplayChangeListener *dcl,
68 int x, int y, int w, int h);
69 void sdl2_2d_switch(DisplayChangeListener *dcl,
70 DisplaySurface *new_surface);
71 void sdl2_2d_refresh(DisplayChangeListener *dcl);
72 void sdl2_2d_redraw(struct sdl2_console *scon);
73 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
74 pixman_format_code_t format);
75
76 void sdl2_gl_update(DisplayChangeListener *dcl,
77 int x, int y, int w, int h);
78 void sdl2_gl_switch(DisplayChangeListener *dcl,
79 DisplaySurface *new_surface);
80 void sdl2_gl_refresh(DisplayChangeListener *dcl);
81 void sdl2_gl_redraw(struct sdl2_console *scon);
82
83 QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
84 QEMUGLParams *params);
85 void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
86 int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
87 QEMUGLContext ctx);
88
89 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
90 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
91 uint32_t backing_id,
92 bool backing_y_0_top,
93 uint32_t backing_width,
94 uint32_t backing_height,
95 uint32_t x, uint32_t y,
96 uint32_t w, uint32_t h,
97 void *d3d_tex2d);
98 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
99 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
100 void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
101 QemuDmaBuf *dmabuf);
102 void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
103 QemuDmaBuf *dmabuf);
104 bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
105 void sdl2_gl_console_init(struct sdl2_console *scon);
106
107 #endif /* SDL2_H */