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1 # GDB debugging support, TCG status
2 #
3 # Copyright 2016 Linaro Ltd
4 #
5 # Authors:
6 # Alex Bennée <alex.bennee@linaro.org>
7 #
8 # This work is licensed under the terms of the GNU GPL, version 2 or
9 # later. See the COPYING file in the top-level directory.
10
11 # 'qemu tcg-lock-status' -- display the TCG lock status across threads
12
13 import gdb
14
15 class TCGLockStatusCommand(gdb.Command):
16 '''Display TCG Execution Status'''
17 def __init__(self):
18 gdb.Command.__init__(self, 'qemu tcg-lock-status', gdb.COMMAND_DATA,
19 gdb.COMPLETE_NONE)
20
21 def invoke(self, arg, from_tty):
22 gdb.write("Thread, BQL (iothread_mutex), Replay, Blocked?\n")
23 for thread in gdb.inferiors()[0].threads():
24 thread.switch()
25
26 iothread = gdb.parse_and_eval("iothread_locked")
27 replay = gdb.parse_and_eval("replay_locked")
28
29 frame = gdb.selected_frame()
30 if frame.name() == "__lll_lock_wait":
31 frame.older().select()
32 mutex = gdb.parse_and_eval("mutex")
33 owner = gdb.parse_and_eval("mutex->__data.__owner")
34 blocked = ("__lll_lock_wait waiting on %s from %d" %
35 (mutex, owner))
36 else:
37 blocked = "not blocked"
38
39 gdb.write("%d/%d, %s, %s, %s\n" % (thread.num, thread.ptid[1],
40 iothread, replay, blocked))