| 1 | shaders = [ |
| 2 | ['texture-blit', 'frag'], |
| 3 | ['texture-blit', 'vert'], |
| 4 | ['texture-blit-flip', 'vert'], |
| 5 | ] |
| 6 | |
| 7 | foreach e : shaders |
| 8 | output = '@0@-@1@.h'.format(e[0], e[1]) |
| 9 | genh += custom_target(output, |
| 10 | output: output, |
| 11 | capture: true, |
| 12 | input: files('@0@.@1@'.format(e[0], e[1])), |
| 13 | build_by_default: false, |
| 14 | command: [shaderinclude, '@INPUT0@']) |
| 15 | endforeach |