fpu: Drop parts_round_to_int
Use parts{64,128}_round_to_int at each call site. Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Richard Henderson committed
Apr 26, 2026 at 19:59 UTC
1a0d3159c2aef6b688b235faa4e340e7472bba59
1 file changed
+6
-16
fpu/softfloat.c
+6
-16
@@ -779,16 +779,6 @@ static float128 QEMU_FLATTEN float128_pack_raw(const FloatParts128 *p)
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FloatParts128 *: parts128_##NAME, \
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FloatParts256 *: parts256_##NAME)
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-static void parts64_round_to_int(FloatParts64 *a, FloatRoundMode rm,
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- int scale, float_status *s,
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- const FloatFmt *fmt);
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-static void parts128_round_to_int(FloatParts128 *a, FloatRoundMode r,
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- int scale, float_status *s,
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- const FloatFmt *fmt);
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-
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-#define parts_round_to_int(A, R, C, S, F) \
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- PARTS_GENERIC_64_128(round_to_int, A)(A, R, C, S, F)
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-
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static int64_t parts64_float_to_sint(FloatParts64 *p, FloatRoundMode rmode,
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int scale, int64_t min, int64_t max,
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float_status *s);
@@ -3128,7 +3118,7 @@ float16 float16_round_to_int(float16 a, float_status *s)
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FloatParts64 p;
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float16_unpack_canonical(&p, a, s);
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- parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float16_params);
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+ parts64_round_to_int(&p, s->float_rounding_mode, 0, s, &float16_params);
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return float16_round_pack_canonical(&p, s);
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}
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@@ -3137,7 +3127,7 @@ float32 float32_round_to_int(float32 a, float_status *s)
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FloatParts64 p;
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float32_unpack_canonical(&p, a, s);
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- parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float32_params);
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+ parts64_round_to_int(&p, s->float_rounding_mode, 0, s, &float32_params);
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return float32_round_pack_canonical(&p, s);
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}
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@@ -3146,7 +3136,7 @@ float64 float64_round_to_int(float64 a, float_status *s)
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FloatParts64 p;
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float64_unpack_canonical(&p, a, s);
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- parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float64_params);
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+ parts64_round_to_int(&p, s->float_rounding_mode, 0, s, &float64_params);
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return float64_round_pack_canonical(&p, s);
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}
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@@ -3155,7 +3145,7 @@ bfloat16 bfloat16_round_to_int(bfloat16 a, float_status *s)
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FloatParts64 p;
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bfloat16_unpack_canonical(&p, a, s);
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- parts_round_to_int(&p, s->float_rounding_mode, 0, s, &bfloat16_params);
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+ parts64_round_to_int(&p, s->float_rounding_mode, 0, s, &bfloat16_params);
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return bfloat16_round_pack_canonical(&p, s);
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}
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@@ -3164,7 +3154,7 @@ float128 float128_round_to_int(float128 a, float_status *s)
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FloatParts128 p;
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float128_unpack_canonical(&p, a, s);
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- parts_round_to_int(&p, s->float_rounding_mode, 0, s, &float128_params);
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+ parts128_round_to_int(&p, s->float_rounding_mode, 0, s, &float128_params);
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return float128_round_pack_canonical(&p, s);
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}
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@@ -3176,7 +3166,7 @@ floatx80 floatx80_round_to_int(floatx80 a, float_status *status)
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return floatx80_default_nan(status);
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}
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- parts_round_to_int(&p, status->float_rounding_mode, 0, status,
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+ parts128_round_to_int(&p, status->float_rounding_mode, 0, status,
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&floatx80_params[status->floatx80_rounding_precision]);
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return floatx80_round_pack_canonical(&p, status);
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}